Functions
Functions are the key building blocks for any kind of application logic within Heisenware. They can perform a wide range of actions, including:
Fetching and sending data
Processing and manipulating data
Creating objects
Creating and managing database tables
Types
There are different types of functions with different properties and origins.
Static functions
Static functions are standard and don't have any context or state, meaning that each of these functions is independent and does not rely on any previous information.
Object functions
Object functions, also referred to as member functions, are the actions an object is able to perform. As they always belong to a specific object, they have context and can include previous information. In order to use an object function, you need to create an object using a create
function first.
Custom functions
Custom functions can perform any action and generally behave like either static or object functions. They can be used by integrating custom code with the code adapter. This implies that these functions are not inherently part of the App Builder, but rather extend its functionality.
Basic structure
Typically, a function consists of one or more input arguments, a trigger, and an output. In some cases, for example when using a read function to fetch sensor data, the function does not need an input argument to work properly.
The structure of a low-code function in Heisenware corresponds to the structure of coded software functions. This means that almost any function can be mapped and made available via low-code.
Status
Each function has a status indicator showing its condition. The status indicator, a colored circle, can be found right next to the function handler. The status can be:
Green: everything okay
Red: an exception or error has occurred
Gray: function not available or offline
Blue: function execution takes very long to finish (> 2 seconds)
Yellow: the underlying object of this function does not exist (yet)
Hover above the indicator to get details about the function's condition.
Documentation
Built-in functions provide documentation. Hover above the function name to read it.
Functions added via the Code Adapter can automatically provide documentation if the original code has been documented properly.
Extensions
Extensions allow on-the-fly data processing for function output. There are four extensions:
Modifier: Allows modifying data with JavaScript and JSONata.
Filter: Enables condition-based interruption or continuation of flows using JavaScript.
Recorder: Records data in InfluxDB.
Error Handler: Enables processing of exceptions thrown by a function.
Working with functions
Adding functions
To add a function to an app:
Search the function in the functions panel.
Drag and drop it to the desired section within the logic board.
That's it. You can now start to configure and link the function.
Linking functions
Each part of a function, including extensions, can be configured and linked separately, allowing for maximum flexibility and almost limitless data processing options. Linking possibilities include:
Application logic to user interface
Function to widget and vice versa
Function to page or subpage
Application logic to application logic
Function to function
Function with same function
Function to file
To create a link, drag and drop the part of a function onto the item you want to link it to. When linking to the user interface, you first select the widget and then drag and drop the relevant part of the function onto it.
To see existing links, hover above one part of a function. Any existing link to and from this part is indicated by a light shadow within another function. Links to widgets are indicated by a border around the widget.
Flows
Flows consist of chained functions where output data or modified data serves as an input argument for subsequent functions. The creation of flows involves linking functions together. Flows are typically triggered by the update or change of output data, automatically initiating a sequence of connected functions. Filters within flows act as switches, altering the flow's direction based on the output data. They can interrupt or continue flows in a specific direction depending on the specified conditions.
Commenting functions
When creating apps with many functions, it can be helpful to comment functions so that it is easier to understand what action a particular function performs. To comment a function:
Right-click on the function name.
Click
Comment
in the context menu.Add a comment.
To change a comment, click on the comment and start typing.
Moving functions
To move a function to a new position, drag and drop it with its handle icon. You can only move functions within the same section. The position of a function does not affect its functionality and links.
Deleting functions
To delete a function:
Right-click on the function name.
Click
Delete
in the context menu.
When deleting a function, its links and configuration will be deleted with it. This action can't be undone.
Connect function with UI
Application logic and user interface communicate by connecting function input, trigger or output with UI elements. Through this connection, functions can both set and receive widget properties. The link between a widget and the part of the function determines the direction of data exchange, specifying which data or events are transferred.
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